

If you are lucky, you might be able to completely block a play again, a very important aspect to a football game. The ability to change a play on field is also very significant, and this allows you to, again, pull a fast one on your friends. Known as the Personnel System, it switches the players? positions so as to get a better play on the field, and, perhaps, pull a fast one on your friend. All it takes is simple button press, and you can have any player on the field. What with new features and really easy passing, as well as new plays and player abilities, Madden NFL 2004 certainly thrives in this area. Not that I?m saying that the players are really, really ugly in a putrid sort of way quite the opposite, in fact, but the representation of the in-game player is not even a close proximity to the likeness that other games achieve.

If you see screens from other systems, it is the same story?butt-ugly faces do nothing to accent the game. The problem here is that the faces of the players are absolutely ugly. Since Sega gave up the Gamecube for a bigger user base with its improved ESPN-liscensed games (ESPN NFL Football, ESPN NHL Hockey, ESPN NBA Basketball), which actually used to be the 2K series, the Madden games are the only games made for the Gamecube, even if it isn?t exclusive. The fact that Madden 2004 is the only true football simulation available for a Nintendo system (no, NFL Blitz Pro is not a sim) is not a thing to scoff at either. It all comes off as a very clean and stylized game that fully utilizes the Gamecube?s hardware, which, my friends, is no small feat. Players can trip over others, catch a pass on their knees, even stumble after colliding with another player. This is a cool thing, as well as a good thing, because the animations allow for more realistic plays. There are hundreds of animations in Madden 2004. Graphics are always what draws people to games, at least initially, and this is no, different for Madden 2004. Once more, the graphics that decorate this gorgeous version of Madden are truly something to behold. This allows for a much better, more intimate feel to the game, and also gives armchair coaches more reason to stay glued to their seats for hours on end, without the game getting repetitive. You see, in order for you to actually feel like that crucial player, you are now able to redirect players, coverage, and zones of defense. Tighter controls, better graphics, and more plays are the meat of the game, while the better presentation and exclusive PlayMaker control are the icing to top the package. I had enjoyed the 2003 edition, so it came as no surprise to myself that I would want to own the newest version when I heard it was coming out. Published by: EA Sports Developed by: EA Sports Tiburon For: Gamecube, PS2, Xbox, GBA, PC Version reviewed: Gamecube ESRB Rating: E for Everyone
